CSE_ABSTRACT
							{ name => 'dummy16',		type => 'h16',	default => 0x0001 },
							{ name => 'section_name',	type => 'sz',	default => '' },	# 0x40
							{ name => 'name',		type => 'sz',	default => '' },	# 0x11c
							{ name => 's_gameid',		type => 'h8',	default => 0 },		# 0x44
							{ name => 's_rp',		type => 'h8',	default => 0xfe },	# 0x45
							{ name => 'position',		type => 'f32v3',default => [] },	# 0x58
							{ name => 'direction',		type => 'f32v3',default => [] },	# 0x64
							{ name => 'respawn_time',	type => 'h16',	default => 0 },		# 0x34
							{ name => 'unknown_id',		type => 'h16',	default => 0xffff },	# 0x36
							{ name => 'parent_id',		type => 'h16',	default => 0xffff },	# 0x38
							{ name => 'phantom_id',		type => 'h16',	default => 0xffff },	# 0x3a
							{ name => 's_flags',		type => 'h16',	default => 0x21 },	# 0x46
 s_flags >> 5 == 1 		{ name => 'version',		type => 'u16',	default => 109 },	# 0x30 
 121				 		{ name => 'cse_abstract__unk1_u16',		type => 'u16',	default => 109 },	# 0x30 
 70 						{ name => 'script_version',	type => 'u16',	default => 2 },		# 0x32
 71 u8,  94 u16			{ name => 'cse_abstract__unk2_u16',	type => 'u16',	default => 0 },		# 0x34
 79						{ name => 'spawn_id',	type => 'u16',	default => 0 },		# 0x34
 83  111					{ name => 'spawn_probability',	type => 'f32',	default => 1.0 },		# 0x34
 84  111					{ name => 'spawn_flags',	type => 'u32',	default => 31 },		# 0x34
 84  111					{ name => 'spawn_control',		type => 'sz',	default => '' },	# 0x36
 84  111					{ name => 'max_spawn_count',		type => 'u32',	default => 1 },	# 0x38
 84  111					{ name => 'spawn_count',		type => 'u32',	default => 0 },	# 0x3a
 84  111					{ name => 'last_spawn_time',		type => 'u64',	default => 0 },	# 0x46
 85  111					{ name => 'min_spawn_interval',		type => 'u64',	default => 0 },	# 0x30
 85  111					{ name => 'max_spawn_interval',	type => 'u64',	default => 0 },		# 0x32
							{ name => 'extended size',	type => 'u16',	default => 0 },	# 0xa4
							
CSE_MOTION
							{ name => 'motion_name', type => 'sz', default => '' },		# 0x04
							
CSE_VISUAL
							{ name => 'visual_name',	type => 'sz',	default => '' },	# 0x04
c 104						{ name => 'visual_flags',	type => 'h8',	default => 0 },		# 0x0c

CSE_PH_SKELETON
							{ name => 'skeleton_name',	type => 'sz',	default => '$editor' },	# smthg|0x08
							{ name => 'skeleton_flags',	type => 'u8',	default => 0 },		# 0x08
							{ name => 'source_id',		type => 'h16',	default => 0xffff },	# 0x48
						
CSE_ALIFE_GRAPH_POINT						
							{ name => 'connection_point_name',	type => 'sz',	default => '' },	# 0xa4
 34 sz,  34 u32			{ name => 'connection_level_name',	type => 'sz',	default => '' },	# 0x100
							{ name => 'location0',			type => 'u8',	default => 0 },		# 0xa8
							{ name => 'location1',			type => 'u8',	default => 0 },		# 0xa9
							{ name => 'location2',			type => 'u8',	default => 0 },		# 0xaa
							{ name => 'location3',			type => 'u8',	default => 0 },		# 0xab
					
CSE_ALIFE_OBJECT			
c 1  24					{ name => 'cse_alife_object__unk1_u8',	type => 'u8'},	# 0xa4
c 25  82					{ name => 'cse_alife_object__unk1_f32',	type => 'f32'},	# 0xa4
c 1  82					{ name => 'cse_alife_object__unk2_s32',	type => 's32'},	# 0xa4
c 1	 3					{ name => 'cse_alife_object__unk3_u16',	type => 'u16'},	# 0xa4		
c 1							{ name => 'game_vertex_id',	type => 'u16',	default => 0xffff },	# 0xa4
 1							{ name => 'distance',		type => 'f32',	default => 0.0 },	# 0xa8
 4							{ name => 'direct_control',	type => 'u32',	default => 1 },		# 0xad
 8							{ name => 'level_vertex_id',	type => 'u32',	default => 0xffffffff },# 0xb0
 23  78					{ name => 'spawn_id',	type => 'u16',	default => 0 },		# 0x34
 22  83					{ name => 'spawn_control',		type => 'sz',	default => '' },	# 0x36
 50						{ name => 'object_flags',	type => 'h32',	default => 0 },		# 0xb4
 57						{ name => 'custom_data',	type => 'sz',	default => ''},	
 62						{ name => 'story_id',		type => 's32',	default => -1 },	# 0xb8
 112						{ name => 'spawn_story_id',		type => 's32',	default => -1 },	# 0xb8